Killing enemies can cause them to drop ammo, occasionally weapons, and some Bounty, which is a currency that’s used for different purchases both in game and between games. Enemies becomes progressively stronger, smarter and more aggressive, starting off with simple pistols and evolving into grenade chucking, sniper rifle wielding, dash dodging bastards, and those aren’t even the boss yet. You move with the left stick, aim with right, shoot with right shoulder and swing a mean melee attack with B. You end up on a procedurally generated floor where weapons, obstacles, ammunition and enemies have been created in different patterns. So how do you play and what do you do? Relic Hunters Zero Remix allows you to start from level one all the way up to level four of your exploration, depending on how much of the game you’ve unlocked. Work had to be done, and the end result is a mostly good port. Lastly, this is a console port: I won’t pretend that porting an existing game to the Switch is an effortless deal, no matter how flushed out the game is beforehand nor how easy Nintendo’s infrastructure is to explore. There’s an achievement system that, while constrained to the app’s own sandbox, is still fun and worth exploring (I got a HUGE kick out of the Are You Serious achievement). Also, there are extra skins for the unlockable characters, and, in the same vein, there’s a fair number of characters to unlock. There are new weapons that are added in, but the weapons were inspired by the community mods: much like the Booster Packs from The Binding of Isaac, these are tried-and-true things that the player base has ferreted out and deemed worthy. The soundtrack is updated with new low-fi sounds, and that will be welcome to longtime players of the game. Yes, there are some improvements, and the list is decent. Relic Hunters Zero Remix is, without a doubt, a mostly same-same version of the game that’s free to play on Steam, make no mistake. There’s a bit to unpack here, so bear with me for a bit. The Ducans are mirroring your approach, so you end up doing combat with them everywhere you go, and, frankly, a lot of time the combat is pointless, as not every locale has a Relic piece waiting for you there. The game, unapologetically, centres the entire storyline around a basically endless gameplay, in which you hop from procedurally generated asteroid to asteroid, trying to find out if Relics are buried there for the taking. You play a colorful hero, who is part of the Relic Hunters group, and you’re dealing with the evil empire of the Ducans, duck-like beings who are hunting the Relics for their own evil agenda. The concept for Relic Hunters Zero should come as no surprise on surface level. Players now have a new co-op shooter to enjoy with Relic Hunters Zero: Remix. As a one two punch to both appease longtime requests and prepare players for what’s coming down the pipeline, they’ve taken their beloved game, given it an upgrade through various aspects, and ported it to the Nintendo Switch. The game, which has been available on Steam, has received quite a few updates over the years, and the recent partnership with Akupara Games has promised fans that there’d be even more for the future. Rogue Snail has made quite the name for itself with it’s free to play twinstick, Relic Hunters Zero, which, apparently, is a prequel game they made for some upcoming releases. From Isaac to Gungeon, Nuclear Throne to Blazing Beaks, I love them all, and they always bring something different to the table. It’s been a minute since I’ve last seen a twin stick shooter on the Nintendo Switch, and my thirst has been quite high: twinsticks are those wonderful, guilty pleasures you enjoy when mayhem in gaming just isn’t coming fast or furious enough.
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